New Ways to Build Interactive Experiences

Back in early May, we announced the release of the Interactive 2.0 SDK on Mixer. This was a huge step forward in our mission to blur the lines between playing and watching and bring users closer to the broadcast. Since then, we’ve been hard at work improving our tools, supported platforms and adding new features to empower our awesome community of game and app developers. We’re really excited to see what folks build with these new tools.

Unreal 4 Support is Here

For game developers, we are excited to add direct support for Unreal 4 with the Mixer Plugin available here. With the Mixer Unreal 4 plugin, developers can easily add Mixer interactivity in engine at the blueprint or code hook layer.

Unreal 4 Features

  • Button and Joystick support
  • Group support
    • Divide the audience up into different segments with unique controls
    • Scene changes
  • Cooldowns - disable a control for a specified period of time
  • Broadcast state change notifications
  • Spark transaction handling
  • Blueprint integration
  • Win32 and Xbox One XDK build support
  • Authentication using OAuth or XToken

Documentation is available here.

Interactive 2.0 is on Java

Even if you're not an Unreal Engine developer, we also have great new options for building interactive experiences. We’ve updated our Java SDK to support our new Interactive 2.0 features.

You can access the Java SDK here

New Platforms Supported

It’s important to us to support interactive experiences on as many platforms as possible. With that, we’ve added additional build targets for our various game focused SDKs and plugins.

  • Universal Windows Platform build in Unity, Unreal 4 and C++
  • Xbox build for Unity, Unreal 4
  • Win32 builds in C++, Unreal 4

Frequently Asked Questions

  • Q – Will Mixer support games built on other console platforms?
    • A – We are committed to supporting as many platforms as possible. We want to be where your game is. Today, the best way to tackle this is to integrate at a service to service layer with your game or experience.
  • Q – If I built mods or experience with the Interactive 1 version of Java, will they still work?
    • A – Yes they will still work, although you won’t be able to use Interactive 2.0 features with those experiences