Minecraft has always had a special significance to us here at Mixer. Fellow co-founder James and I first met online while playing Minecraft, and together, founded our first company providing... Read more: Mixer in Minecraft 1.2.5 beta
With the exciting announcement from Xbox today we’ve got some news to share as well for Mixer! With this newest update rolling out, your Mixer tab on the dashboard will now display broadcast... Read more: Fall Update for Mixer on Xbox One
Calling all ghouls, witches, and clowns! Halloween is approaching and the Mixer community is ready to celebrate! During the four days leading up to Halloween and the big day itself, streamers... Read more: Halloween Theme Week 2017
Today, Hi-Rez Studios announced their much-anticipated Paladins Console Series for players on Xbox One and PlayStation 4. The Console Series starts *Saturday, October 21* online and culminates in a... Read more: Paladins: Crowning Champions of the [Console] Realm
At Mixer, we’re motivated to build the most interactive platform for broadcasters and their viewers. It’s why we’re all-in on Mixer’s low-latency streaming protocol,... Read more: FTL Beta for Mixer Mobile App
Hey Mixer fans! We’d like to officially introduce you to the Mixer Create app—now out of beta and available for iOS and Android. We’ve heard your feedback that you want to stay connected with... Read more: Mixer Create
At Mixer, we’re continuously impressed by the number of gamers embracing and enjoying the easy-to-use broadcasting that Mixer offers on Xbox One – and are equally enthusiastic about our journey... Read more: Mixer Testing Video Broadcasting with USB Webcams on Xbox One
We’re coming to PAX West! We’ve got a fully packed schedule of events this week for both those attending PAX and our Mixer fans viewing from home. We kick things off August 31st @ 5pm PT/8pm ET... Read more: Mixer @ PAX West 2017
Today Killing Floor 2 launched on Xbox One and we here at Mixer are very excited about this! This marks a milestone with our previously announced Interactivity 2.0 features as the first game to... Read more: Killing Floor 2 + Mixer
Hallo Freunde! The Mixer team is Germany bound for one of the biggest gaming conventions in the world - Gamescom! As announced earlier this week Mixer will be there in full force with some "Do Not... Read more: Mixer @ Gamescom 2017
This week Team Mixer will be heading to sunny San Diego and we've got some great broadcasts lined up for our community. We know not everyone can make it to San Diego so we'er bringing the Comic-Con... Read more: Mixer @ SDCC 2017
Starting this weekend, we embark on a tremendous journey with our community: E3 2017. Buckle up, because there are some incredible broadcasts planned throughout the week and fun Mixer events... Read more: Mixer @ E3 2017
*"Wait... what's Mixer?"* If that's the first question that pops into your head, you should take a moment to read through (https://blog.mixer.com/welcome/). For those already in the know, welcome,... Read more: Mixer Founder’s Program
Hello! I’m Matt, one of the co-founders of Mixer and engineering lead on the platform at Microsoft. Huge welcome to all of you new visitors who are checking out Mixer today for the very first time.... Read more: Introducing “Mixer”
2017 has already been an incredibly exciting year for Beam, and it's not over yet; we can't wait for you to see what's yet to come. Today, we're excited to announce a few of the many new features... Read more: FTL Transcodes, New Mobile Experience, and More!
!(/content/images/2017/05/Interactive2_b.png) It's time; today is the start of the next generation of broadcasting on Beam. We've spent the last month working closely with partners and community... Read more: Interactive 2.0 is Here!
You know that moment when you’re grinding for gear, all focused on the game, and really getting into the groove of it when you hear that delightful DING! that means you’ve knocked out another... Read more: Partnership Application Requirements Changing May 15
2016 was a massively important year for Beam. We saw the release of interactive game integrations, FTL, and a massive amount of fun features and improvements. We’re no longer the scrappy startup... Read more: #December
:beam + :controller = <3 From :mappa to :127 to :pizza, the Beam community loves to express themselves with emoticons. Starting today, we’re giving YOU the chance to create an emoticon to be... Read more: Announcing the Community Beam Emoticon Contest!
Armed with a small group of passionate streamers and an awesome community that we were fortunate enough to work with during our beta, we launched Beam on January 5th. It feels like just yesterday we... Read more: It’s just the beginning.